[HOpenGL] Texture Rectangle support

Balazs Komuves bkomuves at gmail.com
Thu May 7 13:33:12 EDT 2009


Also if your card support the `GL_ARB_texture_non_power_of_two' extension,
you can simply create textures of any size with the usual interface. Though
`GL_ARB_texture_rectangle' is probably more widely supported, and may
have different performance characteristics, too.

Balazs

On Wed, May 6, 2009 at 8:26 PM, Jeff Heard <jefferson.r.heard at gmail.com>wrote:

> I see it in there, but i get a ToDo: error.  Is it entirely
> unsupported, or is there a workaround that doesn't involve making a
> nearest-power-of-two texture?
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