[Haskell] Haskell Chess

Andrew Wagner wagner.andrew at gmail.com
Mon Mar 19 10:05:07 EDT 2007


Andrzej,
I'd love to hear some of your thoughts on these things. I agree with
you about brute-force not being the best approach in haskell (or maybe
at all). I think we should switch to haskell-cafe, since that's where
much of this discussion has gone, and that's more for extended
discussions anyway.

On 3/18/07, Andrzej Jaworski <himself at poczta.nom.pl> wrote:
> Didactic it may be but brute force on search trees means in Haskell problem
> with garbage collection. So students may build a punch but loose a street
> fight.
>
> Instead of using Haskell as a hammer I would rather explore what monadic
> programming can offer in terms of encapsulating constraints, heuristics,
> modal logic or agents. Chess is a human game so why not use computing along
> this line and employ Haskell on humane terms? The force is with us!
>
> Cheers,
> -Andrzej
>
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