[Haskell-cafe] Physics engine for Haskell

Henk-Jan van Tuyl hjgtuyl at chello.nl
Fri Sep 4 17:42:01 UTC 2015

On Fri, 04 Sep 2015 15:13:44 +0200, Sven Bartscher  
<sven.bartscher at weltraumschlangen.de> wrote:

> Greetings,
> I'm looking for a game physics engine for Haskell. As Bullet is widely
> used in this field, I went to use the Haskell Bullet binding, but had
> to find, that it is very inconvenient to use, because of things like
> making optional parameters necessary in the binding.
> Is there any higher level binding to Bullet or some other Physics
> library that is more convenient to use on Haskell?
> Regards
> Sven

I don't have experience with these packages, so I don't know how  
convenient they are.

Henk-Jan van Tuyl

Folding at home
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