[Haskell-cafe] Physics engine for Haskell
sven.bartscher at weltraumschlangen.de
Fri Sep 4 13:13:44 UTC 2015
I'm looking for a game physics engine for Haskell. As Bullet is widely
used in this field, I went to use the Haskell Bullet binding, but had
to find, that it is very inconvenient to use, because of things like
making optional parameters necessary in the binding.
Is there any higher level binding to Bullet or some other Physics
library that is more convenient to use on Haskell?
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