[Haskell-cafe] Physics engine for Haskell
sven.bartscher at weltraumschlangen.de
Sat Sep 5 08:29:06 UTC 2015
On Fri, 04 Sep 2015 19:42:01 +0200
"Henk-Jan van Tuyl" <hjgtuyl at chello.nl> wrote:
> On Fri, 04 Sep 2015 15:13:44 +0200, Sven Bartscher
> <sven.bartscher at weltraumschlangen.de> wrote:
> > Greetings,
> > I'm looking for a game physics engine for Haskell. As Bullet is widely
> > used in this field, I went to use the Haskell Bullet binding, but had
> > to find, that it is very inconvenient to use, because of things like
> > making optional parameters necessary in the binding.
> > Is there any higher level binding to Bullet or some other Physics
> > library that is more convenient to use on Haskell?
> > Regards
> > Sven
> I don't have experience with these packages, so I don't know how
> convenient they are.
Thanks for the pointer. Hpysics looks nice, just a bit bitrotted. So,
after polishing it up, it might work just fine.
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