[Haskell-cafe] Physics engine for Haskell

Sven Bartscher sven.bartscher at weltraumschlangen.de
Sat Sep 5 08:29:06 UTC 2015


On Fri, 04 Sep 2015 19:42:01 +0200
"Henk-Jan van Tuyl" <hjgtuyl at chello.nl> wrote:

> On Fri, 04 Sep 2015 15:13:44 +0200, Sven Bartscher  
> <sven.bartscher at weltraumschlangen.de> wrote:
> 
> > Greetings,
> >
> > I'm looking for a game physics engine for Haskell. As Bullet is widely
> > used in this field, I went to use the Haskell Bullet binding, but had
> > to find, that it is very inconvenient to use, because of things like
> > making optional parameters necessary in the binding.
> >
> > Is there any higher level binding to Bullet or some other Physics
> > library that is more convenient to use on Haskell?
> >
> > Regards
> > Sven
> 
> See:
>    https://wiki.haskell.org/Applications_and_libraries/Games#Game_Engines_and_Libraries
> I don't have experience with these packages, so I don't know how  
> convenient they are.

Thanks for the pointer. Hpysics looks nice, just a bit bitrotted. So,
after polishing it up, it might work just fine.

Regards
Sven
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