[Haskell-cafe] Find a point inside (x,y,z) -> Bool

Jonas Scholl anselm.scholl at tu-harburg.de
Thu Oct 29 09:12:51 UTC 2015


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You could try to use a data structure like a kd-tree, which can find the
nearest neighbours to your point quite efficient.

On 10/29/2015 10:01 AM, martin wrote:
> Hello all, > > I hope this is not a too silly question. It goes like this: > >
Suppose I have a shape defined as > > (x,y,z) -> Bool > > how can I find
a Point inside this shape? Obviously I could iterate through all
possible x,y and z, but this appears > very expensive. > > There may be
no point at all at x=0. With brute force iteration I would have no clue
that the False I am receiving with > (0,1,1) is caused by x=0 and I may
nedlessly try all combinations of y and z without ever receiving a True.
> > Are there any alternative ways of finding points inside a shape? > >
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