[Haskell-cafe] What game libraries should I use?
fuuzetsu at fuuzetsu.co.uk
Fri Jan 31 14:11:34 UTC 2014
On 31/01/14 12:19, Alexander Berntsen wrote:
> I need:
> -2D graphics (preferably with simple shapes available)
> -menus (I can make menus myself with shapes though)
> -simple audio
> -fonts (better than Gloss at least)
> -keyboard input
> -networking (simple direct connections between two computers)
> I need to be able to express my game system as declaratively as
> If the library is based on SDL/OpenGL, that would be nice. This is,
> however, not necessary.
> What game libraries are the most mature and adequate for this? The
> only library I have used previously with Haskell is Gloss. I am not
> experienced in FRP, though I have read about and somewhat groked the
> point. I am willing to learn an FRP library.
>  I am writing it as part of a thesis in which I will look at the
> modularity and expressiveness of purely functional programming
> compared to object-oriented programming. Writing code that is
> technically purely functional, but in practice looks like imperative
> code, is sub-optimal.
>  For the thesis I am writing, I am implementing a C++ version of
> the same game. This will probably use SDL 2.0 and OpenGL bindings. If
> the Haskell version could use libraries based on that, this would make
> it easier for me to write my thesis. I.e., I would not have to spend
> time justifying that the modularity and expressiveness I am
> investigating is due to the chosen languages and programming
> paradigms, and not the libraries I use.
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> Haskell-Cafe at haskell.org
I don't have an answer for you but your requirement of ‘as declarative
as possible’ clashes with ‘SDL/OpenGL’.
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