[Haskell-cafe] ANN: FunGEn-0.3 simple 2D game engine released

Simon Michael simon at joyful.com
Sun Feb 13 22:35:12 CET 2011


Thanks Lyndon,

On Feb 13, 2011, at 1:24 PM, Lyndon Maydwell wrote:
> I've been working almost exclusively with GLUT because it seems to be
> the only multi-platform graphics toolkit that works for me. This looks
> great! It certainly seems to take the pain out of texture-loading
> which always drives me up the wall.

Great.

> The examples seem to be loading OpenGL in order to access GLdouble.
> Apart from this there seem to be no underlying libraries exposed.
> Would it be worth re-exporting a type-aliased GLdouble to completely
> hide the implementation?

FunGEn previously used Double there, and I "fixed" it without full  
understanding to get things building (guessing maybe it was right to  
use the GL types for efficiency). You can darcs send a patch, or much  
better, fork the repo on darcsden so I/we can preview/pull it from  
there.




More information about the Haskell-Cafe mailing list