[Haskell-cafe] ANN: FunGEn-0.3 simple 2D game engine released
maydwell at gmail.com
Sun Feb 13 22:24:03 CET 2011
I've been working almost exclusively with GLUT because it seems to be
the only multi-platform graphics toolkit that works for me. This looks
great! It certainly seems to take the pain out of texture-loading
which always drives me up the wall.
The examples seem to be loading OpenGL in order to access GLdouble.
Apart from this there seem to be no underlying libraries exposed.
Would it be worth re-exporting a type-aliased GLdouble to completely
hide the implementation?
I will definitely play with this some more :)
On Mon, Feb 14, 2011 at 4:33 AM, Simon Michael <simon at joyful.com> wrote:
> All - inspired by #haskell-game, I'm pleased to announce that FunGEn has
> been revived as a community project. This makes Andre Furtado's 2002 work
> available to the new generation of haskell game developers. :)
> FunGEn (Functional Game Engine) is a platform-independent, BSD-licensed,
> easy-to-install 2D game engine currently based on OpenGL and GLUT. As of
> 2011 it is the only general-purpose game engine, and the easiest way to
> throw together simple 2D games, in Haskell. On the downside, I'm told GLUT
> can't handle simultaneous keypresses, but the included examples are quite
> If Andre reads this and would like to get involved, or send corrections to
> my doc updates, that would be great. In any case, I hope to see your forks
> and patches making this better. This is also a chance to test darcsden.com's
> ability to serve as a lighter github.
> Release: http://hackage.haskell.org/package/FunGEn
> Code and docs: http://darcsden.com/simon/fungen
> Original home, more docs: http://www.cin.ufpe.br/~haskell/fungen
> On Feb 10, 2011, at 12:40 PM, Simon Michael wrote:
>> Hi Andre, wman.. you guys haven't been responding, but FYI #haskell-game
>> IRC channel has been revived and I have just been updating FunGEn's status
>> on the wiki a bit:
>> If you're available/interested to join us on the channel, or update the
>> hackage package, you'd be welcome! Otherwise perhaps we'll take a shot at it
>> some time in future.
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