[Haskell-cafe] ANN: FunGEn-0.3 simple 2D game engine released

Simon Michael simon at joyful.com
Sun Feb 13 21:33:35 CET 2011

All - inspired by #haskell-game, I'm pleased to announce that FunGEn  
has been revived as a community project. This makes Andre Furtado's  
2002 work available to the new generation of haskell game developers. :)

FunGEn (Functional Game Engine) is a platform-independent, BSD- 
licensed, easy-to-install 2D game engine currently based on OpenGL and  
GLUT. As of 2011 it is the only general-purpose game engine, and the  
easiest way to throw together simple 2D games, in Haskell. On the  
downside, I'm told GLUT can't handle simultaneous keypresses, but the  
included examples are quite playable.

If Andre reads this and would like to get involved, or send  
corrections to my doc updates, that would be great. In any case, I  
hope to see your forks and patches making this better. This is also a  
chance to test darcsden.com's ability to serve as a lighter github.

Release: http://hackage.haskell.org/package/FunGEn
Code and docs: http://darcsden.com/simon/fungen
Original home, more docs:  http://www.cin.ufpe.br/~haskell/fungen


On Feb 10, 2011, at 12:40 PM, Simon Michael wrote:

> Hi Andre, wman.. you guys haven't been responding, but FYI #haskell- 
> game IRC channel has been revived and I have just been updating  
> FunGEn's status on the wiki a bit:
> http://www.haskell.org/haskellwiki/Applications_and_libraries/Games#Game_Engines_and_Libraries
> http://www.haskell.org/haskellwiki/Game_Development
> If you're available/interested to join us on the channel, or update  
> the hackage package, you'd be welcome! Otherwise perhaps we'll take  
> a shot at it some time in future.
> Best,
> -Simon

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