[Haskell-cafe] ANN: Silkworm game

Daryoush Mehrtash dmehrtash at gmail.com
Sun May 3 18:48:24 EDT 2009


I noticed that Chipmunk also has a Ruby interface.  Do you have any pro/con
of implementing the game in Ruby vs Haskell?

Thanks,

Daryoush

On Sat, May 2, 2009 at 12:00 PM, Duane Johnson <duane.johnson at gmail.com>wrote:

> Reprinted from my blog post [1]:
>
> ===
>
> The semester is over, my final project was a success (at least in that I
> passed the class) and it’s time now to release the game I made for Graphics
> 455: Silkworm!
>
> This is my first full application in Haskell.  The process has been an
> enlarging experience–I’ve come to really enjoy the mental work that goes
> into thinking about a program in a functional way.  I highly recommend the
> challenge to other software engineers.
>
> Silkworm combines the Hipmunk binding to Chipmunk 2D Game Dynamics with
> OpenGL, and GLFW (an alternative to GLUT).
>
> It’s built to work on Mac OS X, but it uses cross-platform libraries so it
> should be fairly easy to port to other platforms.  The source code is here
> [2] and below are some screenshots [1]
>
> -- Duane Johnson
> (canadaduane)
>
> ===
>
> [1]
> http://blog.inquirylabs.com/2009/05/02/silkworm-game-written-in-haskell/
> [2]
> http://inquirylabs.com/downloads/Silkworm.tgz_______________________________________________
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