[Haskell-cafe] Loading 3D points & normals into OpenGL?
Thomas Davie
tom.davie at gmail.com
Wed Mar 11 20:39:55 EDT 2009
If you were to strip out all texture loading code, then yes,
otherwise, no.
Bob
On 12 Mar 2009, at 01:36, Duane Johnson wrote:
> The MTL portion of that library depends on an external DevIL
> library ... is there a way to specify just the Obj portion which has
> no such dependency?
>
> Thanks,
> Duane
>
> On Mar 11, 2009, at 5:28 PM, Luke Palmer wrote:
>
>> You might be interested in the obj library: http://hackage.haskell.org/cgi-bin/hackage-scripts/package/obj
>>
>> Luke
>>
>> On Wed, Mar 11, 2009 at 5:23 PM, Duane Johnson <duane.johnson at gmail.com
>> > wrote:
>> Hi,
>>
>> I am considering writing a VRML (.wrl) parser so that I can load
>> points and normals for a game I'm making in Haskell. Is there
>> something around that will already do the trick? Or perhaps
>> another format is preferred and already supported?
>>
>> Thanks,
>> Duane Johnson
>> (canadaduane)
>> http://blog.inquirylabs.com/
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