[Haskell-cafe] Loading 3D points & normals into OpenGL?

Thomas Davie tom.davie at gmail.com
Wed Mar 11 20:39:55 EDT 2009


If you were to strip out all texture loading code, then yes,  
otherwise, no.

Bob

On 12 Mar 2009, at 01:36, Duane Johnson wrote:

> The MTL portion of that library depends on an external DevIL  
> library ... is there a way to specify just the Obj portion which has  
> no such dependency?
>
> Thanks,
> Duane
>
> On Mar 11, 2009, at 5:28 PM, Luke Palmer wrote:
>
>> You might be interested in the obj library: http://hackage.haskell.org/cgi-bin/hackage-scripts/package/obj
>>
>> Luke
>>
>> On Wed, Mar 11, 2009 at 5:23 PM, Duane Johnson <duane.johnson at gmail.com 
>> > wrote:
>> Hi,
>>
>> I am considering writing a VRML (.wrl) parser so that I can load  
>> points and normals for a game I'm making in Haskell.  Is there  
>> something around that will already do the trick?  Or perhaps  
>> another format is preferred and already supported?
>>
>> Thanks,
>> Duane Johnson
>> (canadaduane)
>> http://blog.inquirylabs.com/
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