[Haskell-cafe] Loading 3D points & normals into OpenGL?
duane.johnson at gmail.com
Wed Mar 11 20:36:53 EDT 2009
The MTL portion of that library depends on an external DevIL
library ... is there a way to specify just the Obj portion which has
no such dependency?
On Mar 11, 2009, at 5:28 PM, Luke Palmer wrote:
> You might be interested in the obj library: http://hackage.haskell.org/cgi-bin/hackage-scripts/package/obj
> On Wed, Mar 11, 2009 at 5:23 PM, Duane Johnson <duane.johnson at gmail.com
> > wrote:
> I am considering writing a VRML (.wrl) parser so that I can load
> points and normals for a game I'm making in Haskell. Is there
> something around that will already do the trick? Or perhaps another
> format is preferred and already supported?
> Duane Johnson
> Haskell-Cafe mailing list
> Haskell-Cafe at haskell.org
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