[Haskell-cafe] Loading 3D points & normals into OpenGL?
Artyom Shalkhakov
artyom.shalkhakov at gmail.com
Thu Mar 12 00:12:00 EDT 2009
Hello,
Duane Johnson <duane.johnson at gmail.com> писал(а) в своём письме Thu, 12
Mar 2009 05:23:16 +0600:
> Is there something around that will already do the trick? Or perhaps
> another
> format is preferred and already supported?
I'd advise you to restrict yourself to your (specific?) requirements. VRML
is complex,
and in fact can be an overkill to use in a (simple?) game.
There's another route you can take, though: write an exporter from some
intermediate
format (like Collada or Blender), that would strip off features you don't
intend to handle.
--
Cheers,
Artyom Shalkhakov
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