[Haskell-cafe] Loading 3D points & normals into OpenGL?

Artyom Shalkhakov artyom.shalkhakov at gmail.com
Thu Mar 12 00:12:00 EDT 2009


Duane Johnson <duane.johnson at gmail.com> писал(а) в своём письме Thu, 12  
Mar 2009 05:23:16 +0600:

> Is there something around that will already do the trick?  Or perhaps  
> another
> format is preferred and already supported?

I'd advise you to restrict yourself to your (specific?) requirements. VRML  
is complex,
and in fact can be an overkill to use in a (simple?) game.

There's another route you can take, though: write an exporter from some  
format (like Collada or Blender), that would strip off features you don't  
intend to handle.

Artyom Shalkhakov

More information about the Haskell-Cafe mailing list