3D Rendering Engine in Haskell (Re: [Haskell-cafe] FRP + physics
/ status of hpysics)
Csaba Hruska
csaba.hruska at gmail.com
Sun Mar 8 08:11:47 EDT 2009
2009/3/8 Peter Verswyvelen <bugfact at gmail.com>
> Of course I write everything in haskell! I mean about Ogre that i use only
>> it's model and material formats and none of its code. Thats all.
>
>
> That's a big relief :-) Will it all be in the IO monad, or do you aim for a
> pure interface?
>
I prefer pure interface.
>
>> Yes, later I'd like to write a collada importer. :)
>
>
> Super. If I find the time I could help with both projects since I've done a
> lot of OGRE hacking and wrote a small collada importer, albeit in C#
>
Cooperation would be great!
>
>
>
>>
>>
>> 2009/3/8 Peter Verswyvelen <bugfact at gmail.com>
>>
>> Awesome!
>>> When you say you took Ogre as a base, do you mean your engine will be
>>> able to load the meshes and material files, or are you also wrapping the C++
>>> code base?
>>>
>>> Did you also consider Collada?
>>>
>>> 2009/3/8 Csaba Hruska <csaba.hruska at gmail.com>
>>>
>>>> Hi!
>>>>
>>>> This should be a bit offtopic, but now I'd like to announce that I'm
>>>> working on a 3D rendering rengine in Haskell.
>>>> I take ogre3d (www.ogre3d.org) as a base. My code can import import a
>>>> subset of ogre model files (currently xml version) and material scripts
>>>> (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23).
>>>> You can easily import an existing 3d content or create new one because
>>>> there are ogre exporter plugins for every major modeler programs.
>>>> Currently I have some working code. I hope I'll be ready to release it
>>>> in a month. It should act as graphical backend for FRP libraries.
>>>> I use yampa in the example program but it's just an option, only example
>>>> program depends on it.
>>>>
>>>> Cheers,
>>>> Csaba Hruska
>>>>
>>>> _______________________________________________
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>>>> Haskell-Cafe at haskell.org
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>>>>
>>>>
>>>
>>
>
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