3D Rendering Engine in Haskell (Re: [Haskell-cafe] FRP + physics / status of hpysics)

Peter Verswyvelen bugfact at gmail.com
Sun Mar 8 07:50:21 EDT 2009


>
> Of course I write everything in haskell! I mean about Ogre that i use only
> it's model and material formats and none of its code. Thats all.


That's a big relief :-) Will it all be in the IO monad, or do you aim for a
pure interface?

>
> Yes, later I'd like to write a collada importer. :)


Super. If I find the time I could help with both projects since I've done a
lot of OGRE hacking and wrote a small collada importer, albeit in C#



>
>
> 2009/3/8 Peter Verswyvelen <bugfact at gmail.com>
>
> Awesome!
>> When you say you took Ogre as a base, do you mean your engine will be able
>> to load the meshes and material files, or are you also wrapping the C++ code
>> base?
>>
>> Did you also consider Collada?
>>
>> 2009/3/8 Csaba Hruska <csaba.hruska at gmail.com>
>>
>>> Hi!
>>>
>>> This should be a bit offtopic, but now I'd like to announce that I'm
>>> working on a 3D rendering rengine in Haskell.
>>> I take ogre3d (www.ogre3d.org) as a base. My code can import import a
>>> subset of ogre model files (currently xml version) and material scripts
>>> (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23).
>>> You can easily import an existing 3d content or create new one because
>>> there are ogre exporter plugins for every major modeler programs.
>>> Currently I have some working code. I hope I'll be ready to release it in
>>> a month. It should act as graphical backend for FRP libraries.
>>> I use yampa in the example program but it's just an option, only example
>>> program depends on it.
>>>
>>> Cheers,
>>> Csaba Hruska
>>>
>>> _______________________________________________
>>> Haskell-Cafe mailing list
>>> Haskell-Cafe at haskell.org
>>> http://www.haskell.org/mailman/listinfo/haskell-cafe
>>>
>>>
>>
>
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