[Haskell-cafe] Re: 3D Rendering Engine in Haskell (Re: FRP +
physics / status of hpysics)
Neal Alexander
relapse.dev at gmx.com
Sun Mar 8 14:49:52 EDT 2009
Csaba Hruska wrote:
> Of course I write everything in haskell! I mean about Ogre that i use
> only it's model and material formats and none of its code. Thats all.
> Yes, later I'd like to write a collada importer. :)
>
> 2009/3/8 Peter Verswyvelen <bugfact at gmail.com <mailto:bugfact at gmail.com>>
>
> Awesome!
>
> When you say you took Ogre as a base, do you mean your engine will
> be able to load the meshes and material files, or are you also
> wrapping the C++ code base?
>
> Did you also consider Collada?
>
> 2009/3/8 Csaba Hruska <csaba.hruska at gmail.com
> <mailto:csaba.hruska at gmail.com>>
>
> Hi!
>
> This should be a bit offtopic, but now I'd like to announce that
> I'm working on a 3D rendering rengine in Haskell.
> I take ogre3d (www.ogre3d.org <http://www.ogre3d.org>) as a
> base. My code can import import a subset of ogre model files
> (currently xml version) and material scripts
> (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23).
> You can easily import an existing 3d content or create new one
> because there are ogre exporter plugins for every major modeler
> programs.
> Currently I have some working code. I hope I'll be ready to
> release it in a month. It should act as graphical backend for
> FRP libraries.
> I use yampa in the example program but it's just an option, only
> example program depends on it.
>
> Cheers,
> Csaba Hruska
>
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Would be nice if the ogre resource loading stuff were a seperate library.
Anyway, it seems like theres quite a few people working on game/openGL
related stuff for Haskell now. Would be nice to get a group of people
working on something.
Personally, I've been working on a 2d isometric game for the past
several months.
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