[Haskell-cafe] Re: 3D Rendering Engine in Haskell (Re: FRP + physics / status of hpysics)

Neal Alexander relapse.dev at gmx.com
Sun Mar 8 14:49:52 EDT 2009

Csaba Hruska wrote:
> Of course I write everything in haskell! I mean about Ogre that i use 
> only it's model and material formats and none of its code. Thats all.
> Yes, later I'd like to write a collada importer. :)
> 2009/3/8 Peter Verswyvelen <bugfact at gmail.com <mailto:bugfact at gmail.com>>
>     Awesome! 
>     When you say you took Ogre as a base, do you mean your engine will
>     be able to load the meshes and material files, or are you also
>     wrapping the C++ code base? 
>     Did you also consider Collada?
>     2009/3/8 Csaba Hruska <csaba.hruska at gmail.com
>     <mailto:csaba.hruska at gmail.com>>
>         Hi!
>         This should be a bit offtopic, but now I'd like to announce that
>         I'm working on a 3D rendering rengine in Haskell.
>         I take ogre3d (www.ogre3d.org <http://www.ogre3d.org>) as a
>         base. My code can import import a subset of ogre model files
>         (currently xml version) and material scripts
>         (http://www.ogre3d.org/docs/manual/manual_14.html#SEC23).
>         You can easily import an existing 3d content or create new one
>         because there are ogre exporter plugins for every major modeler
>         programs.
>         Currently I have some working code. I hope I'll be ready to
>         release it in a month. It should act as graphical backend for
>         FRP libraries.
>         I use yampa in the example program but it's just an option, only
>         example program depends on it.
>         Cheers,
>         Csaba Hruska
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Would be nice if the ogre resource loading stuff were a seperate library.

Anyway, it seems like theres quite a few people working on game/openGL 
related stuff for Haskell now. Would be nice to get a group of people 
working on something.

Personally, I've been working on a 2d isometric game for the past 
several months.

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