[Haskell-cafe] Elerea/GLFW Tetris
bugfact at gmail.com
Mon Aug 17 08:50:53 EDT 2009
As a side-note, it might be interesting to use the Vec package on Hackage,
since it seems to offer fast, unboxed linear algebra.
On Mon, Aug 17, 2009 at 2:01 PM, jean legrand <kkwweett at yahoo.fr> wrote:
> As I've been warned, two dependencies (Common.Utils and Common.Vector) are
> to be resolved in order to use this Tetris code.
> They're part of the elerea-examples package (from hackage) but their access
> is not public so a solution is to modify the cabal file during installation.
> Another solution is to create a Common directory in the current directory,
> then decompress the source located in
> and copy the two files Vector.lhs and Utils.lhs in Common.
> > Hi Haskellers,
> > Here is my first real program in Haskell.
> > http://hpaste.org:80/fastcgi/hpaste.fcgi/view?id=8211
> > In fact, I'm not fully responsible because it's just an
> > adapted version of a Tetris Creighton Hogg had written for
> > Reactive/GLUT.
> > As the first version, it's a very simple game (no levels,
> > no points ...) but it's playable !
> > The major problem is when the board is full, the program
> > sadly stops for an empty list : indeed, I wasn't interested
> > in that part and I prefered dealing with the signals.
> > As the frame is the same as the breakout frame, it is also
> > possible to launch the game with
> > ./Tetris --dump-dot | dot -Tsvg -o tetris.svg
> > in order to get an svg showing a graph of the signals. Any
> > help is welcome to understand this graph !
> > Every comment is welcome (especially about the first 170
> > lines).
> > Enjoy!
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