[Haskell-cafe] Elerea/GLFW Tetris
jean legrand
kkwweett at yahoo.fr
Mon Aug 17 08:01:47 EDT 2009
As I've been warned, two dependencies (Common.Utils and Common.Vector) are to be resolved in order to use this Tetris code.
They're part of the elerea-examples package (from hackage) but their access is not public so a solution is to modify the cabal file during installation.
Another solution is to create a Common directory in the current directory, then decompress the source located in
http://hackage.haskell.org/package/elerea-examples
and copy the two files Vector.lhs and Utils.lhs in Common.
> Hi Haskellers,
> Here is my first real program in Haskell.
>
> http://hpaste.org:80/fastcgi/hpaste.fcgi/view?id=8211
>
> In fact, I'm not fully responsible because it's just an
> adapted version of a Tetris Creighton Hogg had written for
> Reactive/GLUT.
> As the first version, it's a very simple game (no levels,
> no points ...) but it's playable !
>
> The major problem is when the board is full, the program
> sadly stops for an empty list : indeed, I wasn't interested
> in that part and I prefered dealing with the signals.
>
> As the frame is the same as the breakout frame, it is also
> possible to launch the game with
>
> ./Tetris --dump-dot | dot -Tsvg -o tetris.svg
>
> in order to get an svg showing a graph of the signals. Any
> help is welcome to understand this graph !
>
> Every comment is welcome (especially about the first 170
> lines).
> Enjoy!
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