non-threaded rts and CollectGarbage
Moritz Angermann
moritz.angermann at gmail.com
Wed Sep 9 14:17:48 UTC 2020
Hi there!
in the non-threaded rts we use itimer to do light weight scheduling of
threads via SIGALRM signals. I'm seeing quite a bit of heap corruption on
aarch64, and it appears that I also see a lot of signal handling in the GC,
for example during evacuate.
Is there a fundamental reason why we can't just disable the timer during GC?
Cheers,
Moritz
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