[reactive] reactive adapter for OpenAL
eyal.lotem at gmail.com
Fri Nov 28 08:21:58 EST 2008
Hey, it does not seem to work here...
<There's a 3-second period of quiet here>
AL lib: ALc.c:1253: exit() 1 device(s) and 1 context(s) NOT deleted
AL lib: alSource.c:2291: alcDestroyContext(): 1 Source(s) NOT deleted
AL lib: alBuffer.c:1097: exit() 1 Buffer(s) NOT deleted
The OpenAL library compiled Ok, (proper values for the constants, after I
added the #include of AL/al.h.
Any idea what else can cause the play to go wary?
2008/11/28 Conal Elliott <conal at conal.net>
> Hi Richard,
> It looks great, and it works for me. (Thanks to your OpenAL help on
> #haskell.) I suggest making all the Source fields be behaviors rather than
> events. From the names of these fields, I'd guess they're time-varying
> quantities, so Behavior will be the most convenient/natural way of creating
> them. The mkUpdater function from FRP.Reactive.LegacyAdapters has smarts to
> invoke your OpenAL/ALUT setters only when things are changing, as is done
> with OpenGL in reactive-fieldtrip.
> At some point, I'd love to use your library in reactive-fieldtrip.
> Thanks for sharing. And please keep us updated on your progress.
> - Conal
> On Thu, Nov 27, 2008 at 4:35 PM, Richard Smith <richard at metafoo.co.uk>wrote:
>> Hello list,
>> I'm working on a reactive adapter for OpenAL, allowing sounds to be
>> generated and played as Behaviour Double. It's a little slow, but working.
>> You can get the source from http://metafoo.co.uk/darcs/resound
>> Comments, constructive criticism and especially patches welcomed :)
>> Richard (IRC:lilac)
>> Reactive mailing list
>> Reactive at haskell.org
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> Reactive at haskell.org
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