[reactive] reactive adapter for OpenAL
Conal Elliott
conal at conal.net
Thu Nov 27 21:37:19 EST 2008
Hi Richard,
It looks great, and it works for me. (Thanks to your OpenAL help on
#haskell.) I suggest making all the Source fields be behaviors rather than
events. From the names of these fields, I'd guess they're time-varying
quantities, so Behavior will be the most convenient/natural way of creating
them. The mkUpdater function from FRP.Reactive.LegacyAdapters has smarts to
invoke your OpenAL/ALUT setters only when things are changing, as is done
with OpenGL in reactive-fieldtrip.
At some point, I'd love to use your library in reactive-fieldtrip.
Thanks for sharing. And please keep us updated on your progress.
- Conal
On Thu, Nov 27, 2008 at 4:35 PM, Richard Smith <richard at metafoo.co.uk>wrote:
> Hello list,
>
> I'm working on a reactive adapter for OpenAL, allowing sounds to be
> generated and played as Behaviour Double. It's a little slow, but working.
> You can get the source from http://metafoo.co.uk/darcs/resound
>
> Comments, constructive criticism and especially patches welcomed :)
>
> Thanks,
> Richard (IRC:lilac)
>
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