[reactive] Bounce
Greg Fitzgerald
garious at gmail.com
Thu Nov 20 22:00:18 EST 2008
Thanks Conal, this library is really looking great.
-Greg
On Thu, Nov 20, 2008 at 6:19 PM, Conal Elliott <conal at conal.net> wrote:
> Hi Greg.
>
> I'd use a couple of integrals and a snapshot, and the result would indeed be
> recursive. I carefully designed the semantics of reactivity to make this
> sort of thing possible. In particular, switcher switches immediately after
> event occurrences. Not "one tick" or some such (since Reactive is based on
> continuous time), but really immediately. Thus snapshotting a behavior at
> the moment it switches gets the pre-event-occurrence value. This sort of
> formulation worked fine in Fran and was great fun.
>
> Now here's the temporary bad news: Currently, there's a bug in the Reactive
> implementation, and this sort of (recursive) example locks up. :( Creighton
> is looking into it. http://trac.haskell.org/reactive/ticket/1 .
>
> - Conal
>
> On Thu, Nov 20, 2008 at 5:35 PM, Greg Fitzgerald <garious at gmail.com> wrote:
>>
>> How do I make a Behavior of a bouncing motion? I want to reverse the
>> velocity when the object goes beyond a certain position, but since the
>> position depends on the velocity, I have a loop. Is there a way to
>> make recursive behaviors, or am I going about this all wrong?
>>
>> bouncingPosition :: Behavior Double
>> bouncingPosition = ???
>>
>> bouncingVelocity :: Double -> Behavior TimeT -> Behavior Double
>> bouncingVelocity v0 t = velocityB v0 t `switcher` ???
>>
>> collision :: Event a -> Behavior Double -> Event Double
>> collision e = once . filterMP (< -2) . snapshot_ e
>>
>> positionB :: Double -> Behavior Double -> Behavior Double -> Behavior
>> Double
>> positionB x0 v t = (x0 +) <$> liftA2 (*) v t
>>
>> velocityB :: Double -> Behavior Double -> Behavior Double
>> velocityB v0 t = velocity v0 <$> t
>>
>> velocity :: Double -> TimeT -> Double
>> velocity v0 t = v0 - 9.8 * t
>>
>> Thanks,
>> Greg
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>
>
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