carter.schonwald at gmail.com
Fri Aug 30 10:37:50 UTC 2019
Yeah compensated is a great foundation. Bear in mind that is can’t do as
extreme a dynamic range as a vanilla quad double but will be good for extra
On Fri, Aug 30, 2019 at 1:53 AM Henning Thielemann <
lemming at henning-thielemann.de> wrote:
> On Fri, 30 Aug 2019, Dannyu NDos wrote:
> > Could we implement IEEE quadruple-precision (binary128) format?
> I think this is a pure Haskell implementation of the idea of representing
> high precision floats as sums of low precision floats:
> Libraries mailing list
> Libraries at haskell.org
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