long double

Carter Schonwald carter.schonwald at gmail.com
Fri Aug 30 10:37:50 UTC 2019


Yeah compensated is a great foundation. Bear in mind that is can’t do as
extreme a dynamic range as a vanilla quad double but will be good for extra
precision.

On Fri, Aug 30, 2019 at 1:53 AM Henning Thielemann <
lemming at henning-thielemann.de> wrote:

>
> On Fri, 30 Aug 2019, Dannyu NDos wrote:
>
> > Could we implement IEEE quadruple-precision (binary128) format?
>
> I think this is a pure Haskell implementation of the idea of representing
> high precision floats as sums of low precision floats:
>     https://hackage.haskell.org/package/compensated
> _______________________________________________
> Libraries mailing list
> Libraries at haskell.org
> http://mail.haskell.org/cgi-bin/mailman/listinfo/libraries
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://mail.haskell.org/pipermail/libraries/attachments/20190830/9caee83a/attachment.html>


More information about the Libraries mailing list