[HOpenGL] Why OpenGL 3.2 bindings

Thiago Negri evohunz at gmail.com
Wed Jan 16 11:16:30 CET 2013


I thought that newer versions were already spread out.

Thanks for your answer, greatly appreciated.

2013/1/15 Myles C. Maxfield <myles.maxfield at gmail.com>

> I'd say that OpenGL 3.2 is still the norm nowadays. Many graphics cards
> out there don't support OpenGL 4.x (meaning: no hardware support for
> tessellation). Mac OSX and Mesa both only support OpenGL 3.2.
>
> You can read the OpenGL 4.3 specifications "with changes marked" to see
> what's different between the various releases. If you just want a synopsis,
> check out Wikipedia at http://en.wikipedia.org/wiki/OpenGL#OpenGL_4.0 .
>
> --Myles
>
> On Tue, Jan 15, 2013 at 6:58 AM, Thiago Negri <evohunz at gmail.com> wrote:
>
>> Hello.
>>
>> I'm quite new to OpenGL, so I don't know all features available.
>> The description of the OpenGLRaw package says it's a binding for OpenGL
>> 3.2.
>> On the official site, the 3.2 specification version is from 2009. [1]
>>
>> Why the Haskell binding uses version 3.2?
>> What OpenGL features I'm missing by using Haskell instead of C?
>>
>> Thanks.
>>
>> [1] http://www.opengl.org/registry/
>>
>>
>> _______________________________________________
>> HOpenGL mailing list
>> HOpenGL at haskell.org
>> http://www.haskell.org/mailman/listinfo/hopengl
>>
>>
>
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