[HOpenGL] Haskell or C First?
Danny Charbonneau
novo.charbonneau75 at gmail.com
Sun May 29 07:56:18 CEST 2011
I want to make a CAD application.
On Sun, May 29, 2011 at 12:55 AM, Danny Charbonneau <
novo.charbonneau75 at gmail.com> wrote:
> I want to make a CAD application.
>
>
> On Sun, May 29, 2011 at 12:37 AM, Isaac Dupree <
> ml at isaac.cedarswampstudios.org> wrote:
>
>> The Haskell OpenGL binding is one of the best OpenGL bindings around... I
>> find it slightly nicer to use than the native C bindings, and with no loss
>> of power (it's a pretty direct mapping to OpenGL; just a few things like
>> glBegin()/glEnd() are made more Haskell-idiomatic IIRC).
>>
>> What kind of application though? That probably makes more difference in
>> this case than the OpenGL.
>>
>> -Isaac
>>
>>
>> On 05/29/11 00:57, Danny Charbonneau wrote:
>>
>>> I have an ambition to eventually create a large graphics application
>>> dependent on OpenGL I don't have much experience with C or Haskell,
>>> though I
>>> feel somewhat comfortable around C code. Should I devote some time to
>>> learning C and going through the red book or the opengl bible, or is it
>>> possible that I could learn Haskell and have no trouble creating and
>>> manipulating objects with the bindings offered?
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> HOpenGL mailing list
>>> HOpenGL at haskell.org
>>> http://www.haskell.org/mailman/listinfo/hopengl
>>>
>>
>>
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>>
>
>
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