[HOpenGL] Haskell or C First?

Isaac Dupree ml at isaac.cedarswampstudios.org
Sun May 29 07:37:31 CEST 2011


The Haskell OpenGL binding is one of the best OpenGL bindings around... 
I find it slightly nicer to use than the native C bindings, and with no 
loss of power (it's a pretty direct mapping to OpenGL; just a few things 
like glBegin()/glEnd() are made more Haskell-idiomatic IIRC).

What kind of application though? That probably makes more difference in 
this case than the OpenGL.

-Isaac

On 05/29/11 00:57, Danny Charbonneau wrote:
> I have an ambition to eventually create a large graphics application
> dependent on OpenGL I don't have much experience with C or Haskell, though I
> feel somewhat comfortable around C code. Should I devote some time to
> learning C and going through the red book or the opengl bible, or is it
> possible that I could learn Haskell and have no trouble creating and
> manipulating objects with the bindings offered?
>
>
>
>
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