[HOpenGL] maxTextureUnit bug

Sven Panne Sven.Panne at aedion.de
Sun Sep 13 07:55:22 EDT 2009


Am Mittwoch, 9. September 2009 08:35:43 schrieb Csaba Hruska:
> I've found a bug in gl binding.
> The unmarshal function is wrong, because in this case there is no
> gl_TEXTURE0 offset. [...]

Well spotted, this will be fixed in the next release.

Thanks for the bug report,
   S.



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