[HOpenGL] maxTextureUnit bug
Csaba Hruska
csaba.hruska at gmail.com
Wed Sep 9 02:35:43 EDT 2009
Hi!
I've found a bug in gl binding.
The unmarshal function is wrong, because in this case there is no
gl_TEXTURE0 offset.
maxTextureUnit :: GettableStateVar TextureUnit
maxTextureUnit =
makeGettableStateVar (getEnum1 unmarshalTextureUnit
GetMaxTextureUnits)
unmarshalTextureUnit :: GLenum -> TextureUnit
unmarshalTextureUnit x = TextureUnit (fromIntegral (x -
gl_TEXTURE0))
Cheers,
Csaba Hruska
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