[HOpenGL] Querying GL info, including # of texture units.
Sven Panne
Sven.Panne at aedion.de
Mon Jul 6 12:24:37 EDT 2009
Am Samstag, 4. Juli 2009 02:13:30 schrieb Conal Elliott:
> I'm looking for a way to query the number of available texture units to
> shaders. In C, I think the value can be extracted with
> glGetIntegerv<http://www.opengl.org/sdk/docs/man/xhtml/glGet.xml>passing
> in GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
It depends on your use case if this is the correct part of the OpenGL state.
Depending on the shaders where you use the texture units, you should use one
of:
GL_MAX_TEXTURE_IMAGE_UNITS
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
> There are also getInteger1 and GetMaxCombinedTextureImageUnits in
> Graphics.Rendering.OpenGL.GL.QueryUtils, but that module isn't exported
> from the OpenGL package.
>
> Have I missed something?
Yes. ;-)
http://hackage.haskell.org/packages/archive/OpenGL/2.2.3.0/doc/html/Graphics-
Rendering-OpenGL-GL-Shaders.html#v%3AmaxCombinedTextureImageUnits
To find something in the OpenGL package, simply drop the "GL_" or "gl" prefix
and use camelCase. Another way to find API entries is the structure of the
OpenGL spec, which is mirrored in the module hierarchy. If you still can't
find it, I consider this a design and/or documentation bug in my package which
I'll happily fix.
Cheers,
S.
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