[HOpenGL] Querying GL info, including # of texture units.
conal at conal.net
Fri Jul 3 20:13:30 EDT 2009
I'm looking for a way to query the number of available texture units to
shaders. In C, I think the value can be extracted with
in GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS. There are also getInteger1
and GetMaxCombinedTextureImageUnits in
Graphics.Rendering.OpenGL.GL.QueryUtils, but that module isn't exported from
the OpenGL package.
Have I missed something?
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