[HOpenGL] GLU.Tessellator crashes
Sven Panne
Sven.Panne at aedion.de
Sun Apr 26 11:35:05 EDT 2009
Am Sonntag, 26. April 2009 16:20:58 schrieb Sven Panne:
> [...]
> The bug fixes should be in the main repository quite fast (or are already
> there), [...]
OK, the following fixes and minor API additions are now in the main OpenGL
package repository:
* Terminate GLSL attribute names with NUL
* Access 3D texture functions via their core API names, improving
portability (e.g. for MacOS X)
* Added a workaround for a bug in the SGI tessellator
* Added mapBuffer/unmapBuffer and beginQuery/endQuery to exported API
* Fixed marshalling of control points
I think that the last bug was never reported: On architectures where
sizeof(void*) != sizeof(float), e.g. x86_64, marshalling of GLfloat control
points for evaluators didn't work. Same for the case sizeof(void*) !=
sizeof(double) and GLdouble control points, but this combination is quite
uncommon and therefore the bug was hidden for a long time.
Thanks for all the bug reports and patches!
Cheers,
S.
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