[HOpenGL] Anyone know why this always returns invalid texture
objects?
Jefferson Heard
jefferson.r.heard at gmail.com
Thu Nov 6 17:08:39 EST 2008
import Graphics.UI.Gtk
import Graphics.UI.Gtk.Glade
import Graphics.UI.Gtk.OpenGL
import qualified Graphics.Rendering.OpenGL as GL
import Graphics.Rendering.OpenGL (($=))
main = do
initGUI
initGL
GL.shadeModel $= GL.Flat
GL.depthFunc $= Just GL.Less
(window1,gui,dlgs) <- constructGUIObject
(sX, sY) <- liftM (mapPair fromIntegral) . widgetGetSize .
drawing_canvas $ gui -- get the canvas size for determining the part
of the widget to repaint
pb <- pixbufNew ColorspaceRgb False 8 (round pbWidth) (round pbHeight)
pixbufFill pb 0 0 0 255
pxbufs <- initSubpixbufs pb texRows texCols
textures <- GL.genObjectNames (texRows*texCols)
print textures
--
I try to take things like a crow; war and chaos don't always ruin a
picnic, they just mean you have to be careful what you swallow.
-- Jessica Edwards
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