[HOpenGL] EXT_framebuffer_object support.

Balazs Komuves bkomuves at gmail.com
Wed Dec 17 14:12:35 EST 2008


I think we should have some testing and code review before trying to merge
it with the
official repository (there is a reason I did not publicised this before,
though the FBO stuff
is fairly new). For example I just discovered two (very minor) bugs by
trying to generate
Haddock documentation. The API isn't set into stone either; I hope it's
reasonable
enough, but some changes may be beneficial.

After that, well, Sven Panne reads this mailing list, and he is the
maintainer. It would be
nice to hear his opinion.

Balazs

On Wed, Dec 17, 2008 at 6:58 PM, Corey O'Connor <coreyoconnor at gmail.com>wrote:

> Excellent stuff! I like having the framebuffer texture functions check
> the status as well. That's a handy addition.
> So how do we get your patch into the mainline repo? I'd hate to have
> another person duplicate the same work again.
>
> Cheers,
> Corey O'Connor
>
>
>
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