[HOpenGL] clear [ColorBuffer]
Jamin A. Ohmoto-Frederick
jamin1001 at yahoo.com
Mon Feb 19 05:55:03 EST 2007
Looks like you need to flush the graphics commands.
try this:
// displayCallback $= clear [ ColorBuffer ]
displayCallback $= display
display = do
clear [ ColorBuffer ]
flush
Did that work?
Jamin
--- "h." <h._h._h._ at hotmail.com> wrote:
> Hello,
>
> The program:
>
> import Graphics.Rendering.OpenGL
> import Graphics.UI.GLUT
>
> main = do
> _ <- getArgsAndInitialize
> createWindow "Hello World"
> displayCallback $= clear [ ColorBuffer ]
> mainLoop
>
> and the problem:
> The ColorBuffer is not cleared, the window shows
> what was there before it was
> created.
> Creating windows, drawing points,... works all well,
> but "clear [
> ColorBuffer ]" seems not to work.
> (I'm using the ghc 6.6 on Windows)
>
> Thanks in advance for your help.
>
>
> _______________________________________________
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> HOpenGL at haskell.org
> http://www.haskell.org/mailman/listinfo/hopengl
>
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