[HOpenGL] clear [ColorBuffer]

h. h._h._h._ at hotmail.com
Fri Feb 16 13:35:31 EST 2007


Hello,

The program:

import Graphics.Rendering.OpenGL
import Graphics.UI.GLUT

main = do
  _ <- getArgsAndInitialize
  createWindow "Hello World"
  displayCallback $= clear [ ColorBuffer ]
  mainLoop

and the problem:
The ColorBuffer is not cleared, the window shows what was there before it was 
created.
Creating windows, drawing points,... works all well, but "clear [ 
ColorBuffer ]" seems not to work.
(I'm using the ghc 6.6 on Windows)

Thanks in advance for your help.




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