[HOpenGL] clear [ColorBuffer]
h.
h._h._h._ at hotmail.com
Fri Feb 16 13:35:31 EST 2007
Hello,
The program:
import Graphics.Rendering.OpenGL
import Graphics.UI.GLUT
main = do
_ <- getArgsAndInitialize
createWindow "Hello World"
displayCallback $= clear [ ColorBuffer ]
mainLoop
and the problem:
The ColorBuffer is not cleared, the window shows what was there before it was
created.
Creating windows, drawing points,... works all well, but "clear [
ColorBuffer ]" seems not to work.
(I'm using the ghc 6.6 on Windows)
Thanks in advance for your help.
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