[HOpenGL] Plans for more extensions?

Sven Panne Sven.Panne at aedion.de
Sat Jun 11 08:45:10 EDT 2005


Sebastian Sylvan wrote:
> Are there plans to support more extensions anytime soon?

Yes, definitely.

> Specifically those that deal with fragment and vertex programs
> (ARB_vertex_program, ARB_fragment_program) as well as rendering to
> off-screen rendertargets and such (EXT_framebuffer_object).

My main development platform is x86 Linux and today is the first day
that glxinfo shows that the latest & greatest NVIDIA drivers claim
that they are OpenGL 2.0 compliant. Hooray! :-) I am very interested
in the extensions you've mentioned, but before implementing anything
I wanted to have a more or less stable and conformant driver, which
seems to be the case now.

The first two extensions are rather large ones, so I could need some
help here: The most difficult part is how to map these extensions into
something "Haskellish" without losing flexibility and/or too much
performance. Some API proposals would be highly appreciated.

BTW: I still fail to see a good "Haskellish" API for NURBS. Again, API
proposals are highly welcome.

As a general rule: If you want an extension to be implemented soon,
propose an Haskell API for it here on this list, and after we've settled
the details I will happily implement it. Of course patches, examples, etc.
are welcome, too.

> Pretty significant stuff if you want to do anything half-way serious
> with modern hardware.

Even more significant for non-serious stuff like impressing your friends
with the graphical capabilities of Haskell. ;-)

Cheers,
    S.


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