[HOpenGL] Getting GLU entry points at runtime

Sven Panne Sven.Panne@informatik.uni-muenchen.de
Fri, 06 Jun 2003 23:58:51 +0200


Does anybody know if there is way to get the proc addresses for

    gluUnProject4
    gluBuild3DMipmaps

dynamically i.e. at runtime? They appeared in GLU 1.3, WinDoze comes
with GLU 1.2, and glXGetProcAddress seems to be agnostic about GLU
functions (probably wglGetProcAddress behaves similarly). So I'm a bit
stuck here...  :-(

Cheers,
    S.