[HOpenGL] GLUT.MouseButton

Nick Name nick.name@inwind.it
Wed, 8 Jan 2003 09:09:45 +0100


On Wed, 08 Jan 2003 09:00:56 +0100
Sven Panne <Sven_Panne@BetaResearch.de> wrote:

> How can we do better, i.e. unify 1D/2D/3D/4D vertices
>  with differing component types in pure Haskell98?

Are we sure we want it? Depending on the motivation, it might help to
define just "Vector4", or to use vertexes as fixed arrays.

V.