[HOpenGL] GLUT.MouseButton
Sven Panne
Sven_Panne@BetaResearch.de
Wed, 08 Jan 2003 09:00:56 +0100
Glynn Clements wrote:
> [I'd be surprised if no-one else has encountered this yet, ...]
Well, almost...: :-)
http://cvs.haskell.org/cgi-bin/cvsweb.cgi/fptools/libraries/GLUT/Graphics/UI/GLUT/Callbacks/Window.hs.diff?r1=1.5&r2=1.6
The new GLUT binding (including extensive documentation) will be included
in the next HOpenGL release, which I *really* hope to get out of the door
soon. Apart from that, the GLU API will be much nicer, e.g. tessellation
basically looks like "polygon in, triangles/contours/primitives out",
without any need for silly callbacks.
While I'm at it: I really like to hear opinions and improvements of the
API, e.g. the vertex specification stuff like
class Vertex a where
vertex :: a -> IO ()
data Vertex2 a = Vertex2 a a
instance Vertex (Vertex2 GLshort) where -- complex instance head!!!
vertex (Vertex2 x y) = vertex2s x y
%fun glVertex2s :: GLshort -> GLshort -> IO ()
is not Haskell98. How can we do better, i.e. unify 1D/2D/3D/4D vertices
with differing component types in pure Haskell98?
Cheers,
S.