[HOpenGL] game mode
Sven Panne
Sven.Panne@informatik.uni-muenchen.de
Sun, 17 Mar 2002 20:34:41 +0100
Andre W B Furtado wrote:
> It is said in GLUT_Game.hs that: "gameMode is highly untested because it
> currently only works with WinDoze". Is this true for every (OpenGL + GLUT)
> API?
As far as I can tell from the GLUT sources, the game mode stuff works only
with WinDoze and is basically a no-op on other platforms. This has nothing
to do with HOpenGL, it's GLUT itself which is incomplete.
> [...] In HOpenGL, however, there is a function called "gameMode" but I can't
> use it, since the type of its parameter is not exported by module GLUT_Game.
> Am I missing something obvious? [...]
Ooops, this is just a plain oversight: Simply add GameModeCapability and
GameModeSetting to the export list of GLUT_Game.gc.in.
Cheers,
S.