[HOpenGL] game mode
Andre W B Furtado
awfurtado@uol.com.br
Wed, 13 Mar 2002 20:54:14 -0300
It is said in GLUT_Game.hs that: "gameMode is highly untested because it
currently only works with WinDoze". Is this true for every (OpenGL + GLUT)
API? BTW, I'm having some difficulty in trying to make this stuff work:
In OpenGL, we only need to set a string (such as "640x480:8@60") and use it
as a parameter to glutGameModeString.
In HOpenGL, however, there is a function called "gameMode" but I can't use
it, since the type of its parameter is not exported by module GLUT_Game. Am
I missing something obvious? Can anyone tell me me how to set my game mode
correctly?
Thanks a lot,
-- Andre