[HOpenGL] Texture problem
Sven Panne
Sven_Panne@BetaResearch.de
Tue, 11 Dec 2001 09:37:15 +0100
Andre W B Furtado wrote:
> [...] in other words, why must a window be opened BEFORE I start
> do deal with a TextureName?
Hmmm, GL stuff should be completely independent from GLUT, so it should
work either way. Furthermore, generating a texture name simply reserves
an integer internally (at least in Mesa and SI) and has nothing to do
with windows at all. Could you send me a *small* test program and some
info about your setup?
Cheers,
S.