[Haskell] ANNOUNCE: OpenGLRaw 1.0.0.0
Sven Panne
Sven.Panne at aedion.de
Thu Jun 11 12:56:01 EDT 2009
As a first step to make the OpenGL package easier to install, more modular and
a bit more flexible, a low-level binding for OpenGL has been uploaded to
Hackage. From OpenGLRaw's package description:
------------------------------------------------------------
OpenGLRaw is a raw Haskell binding for the OpenGL 3.1 graphics system and lots
of OpenGL extensions. It is basically a 1:1 mapping of OpenGL's C API,
intended as a basis for a nicer interface. OpenGLRaw offers access to all
necessary functions, tokens and types plus a general facility for loading
extension entries. The module hierarchy closely mirrors the naming structure
of the OpenGL extensions, making it easy to find the right module to import.
All API entries are loaded dynamically, so no special C header files are
needed for building this package. If an API entry is not found at runtime, a
userError is thrown.
OpenGL is the industry's most widely used and supported 2D and 3D graphics
application programming interface (API), incorporating a broad set of
rendering, texture mapping, special effects, and other powerful visualization
functions. For more information about OpenGL and its various extensions,
please see http://www.opengl.org/ and http://www.opengl.org/registry/.
------------------------------------------------------------
Version 1.0.0.0 covers the OpenGL 3.1 core, all ARB extensions and all EXT
extensions. Great care has been taken to introduce as few build dependencies
as possible, so neither autoconf is required, nor any OpenGL headers. Future
versions of the OpenGL package will basically be a convenience layer above
this package, but you can always fall back to the raw binding if required. To
get a taste for it, have a look at http://aedion.de/haskell/SmoothRaw.hs,
which should look extremely familiar to anyone who has used OpenGL's C API.
Any feedback is highly appreciated.
Cheers,
S.
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