[Haskell] ANNOUNCE: Phooey -- a Functional UI library for Haske ll
Steve Schafer
steve at fenestra.com
Wed Dec 13 11:16:24 EST 2006
On Tue, 12 Dec 2006 17:54:26 -0800, you wrote:
>Notice that although, logically, the output depends on the input (being a
>rendering of its square), the code places into the input widget a dependency
>on the output widget, because the output widget contains the mutable state
>altered by the input widget's event handler (upd). Moreover, the output
>widget contains no reference to the input widget. Thus, the implementation
>dependencies are opposite of the logical dependencies. This inversion of
>dependencies would seem to be a direct result of the imperative approach,
>which states the actions that must be taken on the output state as a
>consequence of changes to the input state.
I don't think it's the result of an imperative vs. functional approach.
It's basically a matter of push vs. pull, and while the functional
(especially lazy functional) approach is most naturally a pull
technique, you can do both push and pull using either imperative or
functional approaches. In fact, before the advent of event-driven
programming (the ultimate push technique), most user interaction in
imperative programming was based on pull techniques. (And it's somewhat
ironic that event-driven programming is typically implemented via a
polling loop or other such pull mechanism.)
The bottom line is that you have to respond to sequenced, asynchronous
events, which are awkward to model using purely pull techniques. You can
alleviate some of the "invertedness" of the dependencies by using a
publish/subscribe model, where the subscriber (the output widget in this
example), subscribes to notifications by registering itself with the
publisher (the input widget). It still ends up working more or less the
same way under the hood, but at least the only _explicit_ linkage
visible in the source code goes from output widget -> input widget
rather than the other way around.
I haven't studied Fran or the other functional user interaction
implementations in any detail, so it's possible that I'm repeating
something here that they already do, but I think the most useful thing
that could come out of any work in this area would be a notation that
allows the programmer to set up the notification links in some sort of
declarative way (i.e., "This is how all of the widgets are supposed to
be hooked up together"). There are still some sticky bits, because
there's always the possibility that the order in which the connections
are wired up will have an effect on whether the final contraption works
as expected, but it should be possible to avoid problems in that regard
with the addition of some dependency notations.
Steve Schafer
Fenestra Technologies Corp.
http://www.fenestra.com/
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