[Haskell] Haskell version of Crystal Space 3D?
Benjamin L. Russell
dekudekuplex at yahoo.com
Wed Jun 22 18:02:05 EDT 2005
--- robert dockins <robdockins at fastmail.fm> wrote:
> As it turns out, there is a pretty large conceptual
> gap between the
> design of most object oriented libraries and
> idiomatic Haskell. This
> makes writing useful bindings in Haskell for such
> libraries a tricky
> business. If you want it to be easy, I'd say stick
> with an OO language
> that will more closely match the design (caveat: I
> am not familiar with
> the design of CS, but I assume it is OO because its
> written in C++). If
> you want to learn more about Haskell, then the ease
> question takes a
> back seat.
Thank you; that's what I was suspecting. In that
case, I'll see if I can use the existing Java
scripting support for the Crystal Space 3D libraries.
> [comments deleted]
>
> As to performance, I suspect it would be OK, if you
> were sufficiently
> good with a profiler.
Thank you; in that case, I should probably learn
Haskell for my next project. Alternatively, if
Sebastian Sylvan (or anybody else) completes the
Haskell scripting support for Crystal Space 3D before
I start actually using it, then maybe I'll learn
Haskell much sooner.
If only there were Haskell scripting support for
Crystal Space 3D, Haskell would probably be the better
choice overall to write the majority of the project.
Many thanks,
Benjamin L. Russell
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