[Haskell-cafe] [Announcement] Haskell game for iOS
aquagnu at gmail.com
Tue Jun 13 15:47:09 UTC 2017
Hello, Ivan. Would you like to describe: how big is your game in
Megabytes without any compression (interesting is binaries, not
sprites, media, etc assets)? And how many time/human resources did you
spent to release it?
Best regards, Paul
> Dear all
> (I hope this is not seen as spam. My sincere apologies if you see it
> as such.)
> This is just to let you know that we have released a Haskell game for
> iOS on the App Store.
> There is also an Android version . It's the same Haskell code with
> just a few minor adaptations  (the iOS version is actually
> simpler). Issues with either version can be reported online .
> I hope this is seen as yet another step reached by Haskell. This game
> is written in the FRP variant Yampa, and uses SDL2 for graphics.
> While the game is not open source, we've had to extend existing
> Haskell libraries and tools to make this possible. These changes will
> now be sent as pull requests to the corresponding projects.
> We have also developed in-house tooling to make the development,
> compilation and deployment process for mobile platforms smooth .
> Recompiling and deploying a new version online is now automatic and
> takes less than 1 minute. These tools also run directly on Travis and
> publish new versions of our games directly to stores. We have already
> started distributing our toolchain to private users, and our plan is
> to release immediately.
> We'd like to thank all the users who tried the game before the
> release, many during Zurihac last weekend. Also, many thanks to the
> people who worked on GHC and the ARM backends over the years, and to
> all those who work daily to make Haskell better. We really mean that.
> Once again, I hope this is not seen as spam, but as something worth
> And, also, that you enjoy playing.
> Best wishes
> -- Keera Studios
>  https://github.com/keera-studios/magic-cookies
>  http://keera.co.uk/blog/2017/06/01/haskell-android-ios/
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