[Haskell-cafe] [Haskell-beginners] texture mapping with SDL

Sumit Sahrawat, Maths & Computing, IIT (BHU) sumit.sahrawat.apm13 at iitbhu.ac.in
Fri Apr 17 16:24:01 UTC 2015

On 17 April 2015 at 19:28, Florian Gillard <florian.gillard at gmail.com>

> Hi everyone,
> I am not sure my previous message went trough, if so, sorry for the double
> post.
> I am trying to make a basic raycaster (something like the first
> wolfenstein 3D) using haskell and SDL 1.2
> So far I have it working using coloured lines and I would like to know if
> there is any way to apply transforms to textures loaded in memory using
> SDL, in order to achieve basic texture mapping on the walls.
> I looked at the SDL doc but I didn't find anything looking like what I
> need.
> The code is there:
> https://github.com/eniac314/maze-generator/blob/master/raycaster.hs
> sreenshot here:
> https://github.com/eniac314/maze-generator/blob/master/raycaster.png
> (the last part is not done yet but has nothing to do with the raycaster)
> I would appreciate any suggestion :)
> _______________________________________________
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> Beginners at haskell.org
> http://mail.haskell.org/cgi-bin/mailman/listinfo/beginners
The message got through. It might be better answered on the haskell-cafe so
I'm relaying it there.


Sumit Sahrawat
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