[Haskell-cafe] OpenGL performance issue on OSX

Jason Dagit dagitj at gmail.com
Thu May 22 04:59:22 UTC 2014


On Wed, May 21, 2014 at 6:53 PM, Michael Baker <michaeltbaker at gmail.com>wrote:

> I've added a VAO and reduced the inner loop to only a call to glDrawArrays
> which renders 8000 triangles (24000 vertices). The gameFrame function now
> benchmarks at ~86ms on my machine. I would expect it to be ~16ms because of
> vsync. I've pared down the entire project into this buildable cabal project
> of three files, most of which is OpenGL boilerplate:
> https://github.com/MichaelBaker/haskell-opengl.
>

Awesome. Thanks! I'm taking a look now. I'll let you know if I figure out
anything.

Jason
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