[Haskell-cafe] OpenGL performance issue on OSX

Jason Dagit dagitj at gmail.com
Thu May 22 04:59:22 UTC 2014

On Wed, May 21, 2014 at 6:53 PM, Michael Baker <michaeltbaker at gmail.com>wrote:

> I've added a VAO and reduced the inner loop to only a call to glDrawArrays
> which renders 8000 triangles (24000 vertices). The gameFrame function now
> benchmarks at ~86ms on my machine. I would expect it to be ~16ms because of
> vsync. I've pared down the entire project into this buildable cabal project
> of three files, most of which is OpenGL boilerplate:
> https://github.com/MichaelBaker/haskell-opengl.

Awesome. Thanks! I'm taking a look now. I'll let you know if I figure out

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.haskell.org/pipermail/haskell-cafe/attachments/20140521/39e2ce73/attachment.html>

More information about the Haskell-Cafe mailing list