[Haskell-cafe] Fwd: Composable events: Applicative and Alternative

Tikhon Jelvis tikhon at jelv.is
Fri May 16 20:10:08 UTC 2014


Behaviors represent values like the mouse position which can change
continuously, not events. Ideally, the way behaviors actually change falls
below your level of abstraction, so operations which expose event-like
semantics do not really fit.

Reactive banana event streams have union, which sounds like the alternative
behavior you want. However, I don't think they implement the applicative
behavior of waiting for both, which is why they're just functors.

I think you're best off just skimming the paper I linked, which does a good
job of clearly explaining the core ideas and talks about reasonable
functor/monad/applicative instances for streams of events.
On May 16, 2014 1:01 PM, "Corentin Dupont" <corentin.dupont at gmail.com>
wrote:

> It seems that a Behavior in Reactive-Banana is an applicative:
>
> http://hackage.haskell.org/package/reactive-banana-0.8.0.0/docs/Reactive-Banana-Combinators.html
>
> But not an Alternative, why? It seems useful to return the value of an
> event or another, depending on which fires first.
>
> What I want to do, is to use the Event tree for two distinct purposes:
> - represent the events relation, and display the necessary widgets,
> - store the intermediate values (in case some events already fired but not
> all)
>
> Does that seem reasonnable? I don't know if Reactive Banana does the
> second point.
>
>
> On Fri, May 16, 2014 at 9:28 PM, Tikhon Jelvis <tikhon at jelv.is> wrote:
>
>> Oops, forgot to include the list.
>>
>>
>> ---------- Forwarded message ----------
>> From: Tikhon Jelvis <tikhon at jelv.is>
>> Date: Fri, May 16, 2014 at 12:27 PM
>> Subject: Re: [Haskell-cafe] Composable events: Applicative and Alternative
>> To: Corentin Dupont <corentin.dupont at gmail.com>
>>
>>
>> It sounds like you're trying to solve the same problems as FRP. In fact,
>> this was basically the original impetus for FRP: making events (and
>> reactive programs in general) nicely composable.
>>
>> Perhaps you could take a look at how event streams work in frameworks
>> like Reactive-Banana? Reactive-Banana doesn't make its events applicatives,
>> but it's a perfectly reasonable thing to do: there's a great explanation in
>> Conal's "Push-Pull Functional Reactive Programming"[1] in section 2.2.4.
>>
>>
>> On Fri, May 16, 2014 at 12:15 PM, Corentin Dupont <
>> corentin.dupont at gmail.com> wrote:
>>
>>>
>>> I created a DSL to manage and create events (see under). It's an
>>> instance of Applicative and Alternative, which make them compose nicely.
>>> The idea is that when an event is firing, I look the corresponding event
>>> in the tree and replace it by its value using Pure.
>>>
>>> For example onInputText will trigger the display of a form with a text
>>> field on the screen, and when the player validates the form, the same
>>> onInputText is searched in the tree by the engine and replaced by the
>>> text value. This is where the difficulty begins:
>>>
>>> --> How to make Event an instance of Eq? How to search and replace
>>> through it?
>>>
>>> The problem is the EventProduct primitive, that forbids to make the DSL
>>> an instance of Eq:
>>> EventProduct :: Event (a -> b) -> Event a -> Event b
>>>
>>> Should I replace it by:
>>> EventProduct :: Event a -> Event b -> Event (a,b)
>>>
>>> But then, bye-bye Applicative/Alternative instances!
>>> How can I make the tree of events searchable/traversable and still
>>> maintain the Applicative instance?
>>>
>>> Thanks!!
>>> Corentin
>>>
>>>
>>> On Sat, May 3, 2014 at 8:02 PM, Corentin Dupont <
>>> corentin.dupont at gmail.com> wrote:
>>>
>>>> Hi Cafe!!
>>>>
>>>> For my game Nomyx, I am using events that the player can program. For
>>>> example, the player can register a callback that will be triggered when a
>>>> new player arrives. He can also program some forms (with buttons,
>>>> checkboxes, textboxes...) to appear on the Web GUI. The problem is
>>>> those events are not composable: he has to create and handle them one by
>>>> one.
>>>>
>>>> So I'm thinking of making those events composable by making them an
>>>> instance of Applicative and Alternative.
>>>> For Applicative, this makes events composable very much like in
>>>> Applicative-Functors and Reform. I can build neat composed events such as
>>>> (full program below):
>>>>
>>>> onInputMyRecord :: Event MyRecord
>>>> onInputMyRecord = MyRecord <$> onInputText <*> onInputCheckbox
>>>>
>>>> For Alternative, I haven't seen any example of it on the net. The idea
>>>> is that the first event that fires is used to build the alternative:
>>>>
>>>> onInputMyAlternative :: Event Bool
>>>> onInputMyAlternative = (True <$ onInputButton) <|> (False <$
>>>> onInputButton)
>>>>
>>>> Here is an example program:
>>>>
>>>> {-# LANGUAGE GADTs #-}
>>>>
>>>> module ComposableEvents where
>>>>
>>>> import Control.Applicative
>>>> import Data.Time
>>>> import Data.Traversable
>>>>
>>>> type PlayerNumber = Int
>>>>
>>>> data Event a where
>>>>    OnInputText :: PlayerNumber -> Event String           -- A textbox
>>>> will be created for the player. When filled, this event will fire and
>>>> return the result
>>>>    OnInputCheckbox :: PlayerNumber -> Event Bool         -- Idem with
>>>> a checkbox
>>>>    OnInputButton :: PlayerNumber -> Event ()             -- Idem with
>>>> a button
>>>>    OnTime :: UTCTime -> Event ()                         -- time event
>>>>    EventSum :: Event a -> Event a -> Event a             -- The first
>>>> event to fire will be returned
>>>>    EventProduct :: Event (a -> b) -> Event a -> Event b  -- both events
>>>> should fire, and then the result is returned
>>>>    Fmap :: (a -> b) -> Event a -> Event b                -- transforms
>>>> the value returned by an event.
>>>>    Pure :: a -> Event a                                  -- Create a
>>>> fake event. The result is useable with no delay.
>>>>    Empty :: Event a                                      -- An event
>>>> that is never fired.
>>>>
>>>> instance Functor Event where
>>>>    fmap = Fmap
>>>>
>>>> instance Applicative Event where
>>>>    pure = Pure
>>>>    (<*>) = EventProduct
>>>>
>>>> instance Alternative Event where
>>>>    (<|>) = EventSum
>>>>    empty = Empty
>>>>
>>>> onInputText = OnInputText
>>>> onInputCheckbox = OnInputCheckbox
>>>> onInputButton = OnInputButton
>>>> onTime = OnTime
>>>>
>>>> -- A product type
>>>> data MyRecord = MyRecord String Bool
>>>>
>>>> -- A sum type
>>>> data MyAlternative = A | B
>>>>
>>>> -- Using the Applicative instance, we can build a product type from two
>>>> separate event results.
>>>> -- The event callback should be called only when all two events have
>>>> fired.
>>>> onInputMyRecord :: Event MyRecord
>>>> onInputMyRecord = MyRecord <$> onInputText 1 <*> onInputCheckbox 1
>>>>
>>>> -- other possible implementation (given a monad instance)
>>>> -- onInputMyRecord' = do
>>>> --    s <- onInputText
>>>> --    b <- onInputCheckbox
>>>> --    return $ MyRecord s b
>>>>
>>>> -- Using the Alternative instance, we build a sum type.
>>>> -- The event callback should be called when the first event have fired.
>>>> onInputMyAlternative :: Event MyAlternative
>>>> onInputMyAlternative = (const A <$> onInputButton 1) <|> (const B <$>
>>>> onInputButton 1)
>>>>
>>>> allPlayers = [1 .. 10]
>>>>
>>>> -- Now complex events can be created, such as voting systems:
>>>> voteEvent :: UTCTime -> Event ([Maybe Bool])
>>>> voteEvent time = sequenceA $ map (singleVote time) allPlayers
>>>>
>>>> singleVote :: UTCTime -> PlayerNumber -> Event (Maybe Bool)
>>>> singleVote timeLimit pn = (Just <$> onInputCheckbox pn) <|> (const
>>>> Nothing <$> onTime timeLimit)
>>>>
>>>> vote :: UTCTime -> Event Bool
>>>> vote timeLimit = unanimity <$> (voteEvent timeLimit)
>>>>
>>>> unanimity :: [Maybe Bool] -> Bool
>>>> unanimity = all (== Just True)
>>>>
>>>>
>>>> --Evaluation
>>>> --evalEvent :: Event a -> State Game a
>>>> --evalEvent = undefined
>>>>
>>>> With this DSL, I can create complex events such as time limited votes
>>>> very neatly...
>>>> There is much left to do for a full implem: the way to register
>>>> callbacks on complex events, the evaluator and the event manager.
>>>> Have you heard about a similar implementation? It seems pretty useful.
>>>> Maybe in FRP frameworks?
>>>>
>>>> Thanks a lot!!
>>>> Corentin
>>>> PS: I copied this example also in
>>>> https://github.com/cdupont/Nomyx-design/blob/master/ComposableEvents.hs
>>>> .
>>>>
>>>
>>>
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>>
>>
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